Kinematics for the ESAT

Updated July 2026

Kinematics focuses on describing motion through quantities like displacement, velocity, and acceleration. This guide covers the distinction between scalars and vectors, the interpretation of motion graphs, and the application of key equations of motion, such as v2u2=2asv^2 - u^2 = 2as, which are fundamental for the ESAT Physics section.

Core concept

Kinematics is the study of motion without regard to its causes, defined by the relationships between displacement (ss), velocity (vv), acceleration (aa), and time (tt).

Scalar and Vector Quantities

A scalar quantity is defined as one that possesses magnitude (size) only, without direction. Examples include mass, time, energy, temperature, power, density, pressure, speed, and distance. It is important to note that a scalar can be negative. For example, a temperature below 0 degrees Celsius is negative, as is potential energy measured below an arbitrary reference point. However, some scalars like mass can never be negative, though their change can be.

A vector quantity possesses both magnitude and direction. Examples include force, velocity, acceleration, displacement, and momentum. Vectors are often defined relative to a specific direction. For instance, if upwards is defined as positive, a force acting downwards is negative. When a vector changes, that change is itself a vector with a direction. If an object moves at 5 ms15\text{ ms}^{-1} to the left and increases to 8 ms18\text{ ms}^{-1} to the left, the change is 3 ms13\text{ ms}^{-1} to the left.

Worked Example: Identifying Vectors

Consider this narrative: "It was -5 degrees Celsius. It took 10 minutes to defrost the car. I was 25 minutes late getting to work, which is 750m away in a direct line. I never exceeded 20 mph, though walking the 3 mile shorter footpath at 2 mph might have been faster." Which quantity is the magnitude of a vector?

The temperature and times are scalars. The figures 20 mph and 2 mph are speeds (scalars). The 3 mile figure is a distance (scalar). The 750m figure, representing a straight-line measurement from home to work, is displacement. Displacement is a vector, so 750m is the answer.

Worked Example: Displacement Directions

A person walks 5.0m north, 6.0m east, 7.0m south, and 8.0m west. What is the final displacement north of the starting point?

We ignore east and west components as they do not affect the north-south displacement. The person moves +5.0m (north) and -7.0m (south). The net displacement is 5.07.0=2.0m5.0 - 7.0 = -2.0\text{m}.

Distance, Displacement, Speed, and Velocity

Distance is a scalar, while displacement is a vector. Displacement is distance in a specific direction. Similarly, speed is the scalar magnitude of velocity, which is speed in a given direction.

Circular Motion Example

Consider a car on a circular track with a radius of 100m and a circumference of 630m.

img-95.jpeg

At the halfway point H, the car has travelled a distance of 315m, but its displacement from the start S is +200m. Upon returning to S, the distance is 630m, but the displacement is zero. On the second lap at point H, the distance is 945m, but the displacement remains +200m.

Suppose the car moves at a constant speed of 20 ms120\text{ ms}^{-1}. At S, its velocity is +20 ms1+20\text{ ms}^{-1} to the right. At H, its velocity is 20 ms1-20\text{ ms}^{-1} to the right (meaning +20 ms1+20\text{ ms}^{-1} to the left).

Worked Example: The Lift

A lift starts at floor 2, moves to floor 8, then 6, then 9, and finally floor 1. Each floor is 5.0m apart. What is the distance and displacement?

  1. Up 6 floors (+30m).
  2. Down 2 floors (10m).
  3. Up 3 floors (+15m).
  4. Down 8 floors (40m).

Total distance = 30+10+15+40=95m30 + 10 + 15 + 40 = 95\text{m}. Net displacement = 3010+1540=5.0m30 - 10 + 15 - 40 = -5.0\text{m}.

Worked Example: Bouncing Ball

A ball hits the ground at 15 ms115\text{ ms}^{-1} and rebounds at 10 ms110\text{ ms}^{-1}. What is the change in speed and velocity (upwards is positive)?

Change in speed = 1510=5 ms115 - 10 = 5\text{ ms}^{-1}. Initial velocity = 15 ms1-15\text{ ms}^{-1}. Final velocity = +10 ms1+10\text{ ms}^{-1}. Change in velocity = 10(15)=+25 ms110 - (-15) = +25\text{ ms}^{-1}.

Calculations of Speed and Velocity

The following formulae apply when speed or velocity is constant:

speed=distancetime\text{speed} = \frac{\text{distance}}{\text{time}}

velocity=change in displacementtime\text{velocity} = \frac{\text{change in displacement}}{\text{time}}

img-96.jpeg

Using the circular track (630m circumference, 20s per lap): For a full lap: Speed = 630/20=31.5 ms1630 / 20 = 31.5\text{ ms}^{-1}. Velocity = 0/20=0 ms10 / 20 = 0\text{ ms}^{-1}. For a half lap: Speed = 315/10=31.5 ms1315 / 10 = 31.5\text{ ms}^{-1}. Velocity = 200/10=20 ms1200 / 10 = 20\text{ ms}^{-1} in the SHS \to H direction.

Worked Example: Train Velocity

A train travels east at 80 ms180\text{ ms}^{-1} for 40 minutes from X to Y. It then travels west to Z (144km from X) in 16 minutes. What is the velocity from Y to Z?

img-97.jpeg

Distance XY=80×40×60=192,000m=192kmXY = 80 \times 40 \times 60 = 192,000\text{m} = 192\text{km}. Distance XZ=144kmXZ = 144\text{km}, so distance YZ=192144=48kmYZ = 192 - 144 = 48\text{km}. Since Z is west of Y, displacement YZ=48kmYZ = -48\text{km}. Velocity = 48,000/(16×60)=50 ms1-48,000 / (16 \times 60) = -50\text{ ms}^{-1}.

Acceleration

Acceleration is the rate of change of velocity:

acceleration=change in velocitytime\text{acceleration} = \frac{\text{change in velocity}}{\text{time}}

The unit is ms2\text{ms}^{-2}. This formula applies only to constant acceleration. Note that an object can have acceleration even if its velocity is momentarily zero, or if it moves at a constant speed in a circle (because the direction changes).

Pendulum Motion Analysis

Consider a pendulum bob swinging between points 1 and 5 (right is positive):

img-98.jpeg

PositionVelocityAccelerationDescription
1ZeroPositiveAt rest, accelerating right
2PositivePositiveMoving right, speeding up
3PositiveZeroMax speed to the right
4PositiveNegativeMoving right, slowing down
5ZeroNegativeAt rest, accelerating left

Worked Example: Acceleration of a Ball

A ball hits a bat at 25 ms125\text{ ms}^{-1} and rebounds at 20 ms120\text{ ms}^{-1} in the opposite direction. Impact time is 0.30s. Initial direction is positive.

Initial velocity = +25 ms1+25\text{ ms}^{-1}. Final velocity = 20 ms1-20\text{ ms}^{-1}. Change in velocity = 2025=45 ms1-20 - 25 = -45\text{ ms}^{-1}. Acceleration = 45/0.30=150 ms2-45 / 0.30 = -150\text{ ms}^{-2}.

Interpreting Motion Graphs

  1. Distance-time graphs: Always positive and always increasing (or flat). The gradient is the speed.
  2. Displacement-time graphs: Can be positive or negative. The gradient is the velocity.
  3. Speed-time graphs: Magnitude only. The area is the distance.
  4. Velocity-time graphs: Shows direction. The gradient is acceleration, and the area is the change in displacement.

Displacement-Time Features

  • Zero gradient: stationary.
  • Positive/Negative gradient: moving in the positive/negative direction.
  • Increasing/Decreasing gradient: increasing/decreasing velocity.

Velocity-Time Features

  • Zero value: stationary.
  • Positive/Negative value: moving in the positive/negative direction.
  • Positive/Negative gradient: accelerating in the positive/negative direction.

Worked Example: Graph Interpretation

img-99.jpeg

In this displacement-time graph (downwards is positive), the ball has an increasing downward speed at points Q, U, and Y (steeper positive gradient). It is momentarily at rest at P, T, and X.

img-100.jpeg

In this velocity-time graph (downwards is positive), the ball is at the top of a bounce when velocity is zero at T and W.

Calculations using Gradients and Areas

Worked Example: Gradient

img-101.jpeg

To find the velocity at t=35st = 35\text{s}, calculate the gradient between 30s and 40s: Change in displacement = 0.05.0=5.0 cm0.0 - 5.0 = -5.0\text{ cm}. Time = 10s. Velocity = 5.0/10=0.50 cm s1-5.0 / 10 = -0.50\text{ cm s}^{-1}.

Worked Example: Area under a Velocity-Time Graph

img-102.jpeg

For a ball hitting a bat, the net displacement is the sum of the areas:

img-103.jpeg Area 1 (Positive) = 0.5×(5850)×103×40=+0.16m0.5 \times (58 - 50) \times 10^{-3} \times 40 = +0.16\text{m}.

img-104.jpeg Area 2 (Negative) = 0.5×(6358)×103×(25)=0.0625m0.5 \times (63 - 58) \times 10^{-3} \times (-25) = -0.0625\text{m}.

Net displacement = 0.160.0625=+0.0975m=+9.75 cm0.16 - 0.0625 = +0.0975\text{m} = +9.75\text{ cm}.

Average Speed, Velocity, and Acceleration

  • Average speed=total distancetotal time\text{Average speed} = \frac{\text{total distance}}{\text{total time}}
  • Average velocity=net displacementtotal time\text{Average velocity} = \frac{\text{net displacement}}{\text{total time}}
  • Average acceleration=net change in velocitytotal time\text{Average acceleration} = \frac{\text{net change in velocity}}{\text{total time}}

img-105.jpeg

For the graph above, distance in first 30s is 30m (1.0 ms11.0\text{ ms}^{-1}). Distance in next 20s is 70m (3.5 ms13.5\text{ ms}^{-1}). Average speed = 100/50=2.0 ms1100 / 50 = 2.0\text{ ms}^{-1}.

img-106.jpeg

From the complex graph above: Total displacement = 25+100+251624=110m25 + 100 + 25 - 16 - 24 = 110\text{m}. Average velocity = 110/60=1.83 ms1110 / 60 = 1.83\text{ ms}^{-1}. Total distance = 25+100+25+16+24=190m25 + 100 + 25 + 16 + 24 = 190\text{m}. Average speed = 190/60=3.17 ms1190 / 60 = 3.17\text{ ms}^{-1}. Average acceleration = 00 (since vinitialv_{\text{initial}} and vfinalv_{\text{final}} are both 00).

Equations of Uniform Motion

When acceleration is constant, we use the equations of motion:

  1. v=u+atv = u + at
  2. s=12(u+v)ts = \frac{1}{2}(u + v)t
  3. v2u2=2asv^2 - u^2 = 2as

img-107.jpeg

These are derived from velocity-time graphs. The gradient is (vu)/t(v-u)/t, giving v=u+atv = u + at. The area under the graph is the displacement s=12(u+v)ts = \frac{1}{2}(u+v)t. Combining these leads to v2u2=2asv^2 - u^2 = 2as.

Worked Example: Stone thrown from a Cliff

A stone is thrown up at 5.0 ms15.0\text{ ms}^{-1} from a 30m cliff. Acceleration is 10 ms210\text{ ms}^{-2} downwards. At what speed does it hit the sea? (Downwards is positive).

u=5.0 ms1u = -5.0\text{ ms}^{-1}, a=+10 ms2a = +10\text{ ms}^{-2}, s=+30ms = +30\text{m}. v2(5.0)2=2×10×30v^2 - (-5.0)^2 = 2 \times 10 \times 30 v225=600v2=625v^2 - 25 = 600 \to v^2 = 625 v=25 ms1v = 25\text{ ms}^{-1}.

Worked Example: Car Braking

A car accelerates from 20 ms120\text{ ms}^{-1} to 30 ms130\text{ ms}^{-1} at 5.0 ms25.0\text{ ms}^{-2}. Find the distance. 2×5.0×s=302202=900400=5002 \times 5.0 \times s = 30^2 - 20^2 = 900 - 400 = 500. s=500/10=50ms = 500 / 10 = 50\text{m}.

Key takeaways

  • Scalar quantities have magnitude only, while vector quantities have both magnitude and direction.
  • The gradient of a displacement-time graph represents velocity, while the gradient of a velocity-time graph represents acceleration.
  • The area under a velocity-time graph represents the total change in displacement.
  • Average speed is calculated as total distance divided by total time, whereas average velocity is net displacement divided by total time.
  • The equation v2u2=2asv^2 - u^2 = 2as is used for constant acceleration when time is unknown.
Tips

Always define a positive direction at the start of a problem and stick to it. This is especially important for vector quantities like displacement, velocity, and acceleration in the equations of motion.

Cautions

Be careful not to confuse distance-time graphs with displacement-time graphs. Distance-time graphs can never decrease, whereas displacement-time graphs can return to zero or become negative.

Insight

An object moving in a circle at a constant speed is still accelerating. Because velocity is a vector, a change in its direction constitutes a change in velocity, which by definition is acceleration.

Frequently asked questions

Can a distance-time graph ever have a negative gradient?

No. Distance is a scalar quantity and can only increase as an object moves, regardless of its direction. Therefore, the gradient of a distance-time graph (which is speed) must always be zero or positive.

What is the difference between average speed and the average of the initial and final speeds?

Average speed is always total distance divided by total time. You can only take the arithmetic average of initial and final speeds (or velocities) to find the average if the acceleration is constant throughout the motion.

When should I use the v2u2=2asv^2 - u^2 = 2as equation instead of other equations of motion?

This equation is most useful when you are dealing with constant acceleration and you know the initial velocity, final velocity, and displacement, but you do not know (and do not need to find) the time taken.

Does zero velocity always mean zero acceleration?

No. For example, a ball thrown vertically upwards has a velocity of zero at its maximum height, but it is still accelerating downwards at approximately 9.8 ms29.8\text{ ms}^{-2} due to gravity.

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